In previous articles (pt 1, 2, and 3), I’ve talked about various aspects of character creation for a role-playing game (in this case, Pathfinder) that…
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In the two previous articles (here and here), I’ve addressed some of the very basics of character creation while moving into the more complex statistics…
Leave a CommentThis article focuses on a more technical aspect of character creation: Hit Points, Modifications, and Bonuses. Strap in, it’s going to be a bumpy ride!
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